Aside from the *Grainfraim*, does anyone know of *other* methods of creating a woodgrain look in HDU.
A couple of local shops this way do it with excellent results and here's what I know about the process: (Add to it what you will...)
1- Sandblast a *general* flat background about 1/4" to 3/8" deep.
2- Change nozzle to a smaller orafice and reduce CFM (so as not to blow thru the HDU), cutting ( up close) random horizontal lines into the existing background.
Here are a couple of examples, but I/we welcome elaboration on the technique by those who may know better, especially by those who have methods for routing wood grain akin to the pictures you see here too (maybe even a combo method SB and routing:
Note: the grain is *beafier or chunkier* which allows for good visibility of the *effect* from a distance.
posted
Thanks for the responses thusfar, however, I was looking for more input about the method described.
Henry, I thought your grain was more wood realistic, but chunky...no offense, it looks good.
I like the regular pattern of the examples I provide but need to know more about the method if anyone has more specific info. My (described) method is about the fastest....no grain fraim, no chisels, dremels, etc. Two blasts and wahla!
Fran
-------------------- Fran Maholland Pro Sign NJ Posts: 169 | From: Voorhees, New Jersey | Registered: Feb 2003
| IP: Logged |